Privacy Policy
Dead Frequency
Last updated: April 28, 2026
Overview
Dead Frequency is a game. We do not sell personal information, use third-party advertising SDKs, or track users across apps and websites.
Information We Collect
The game may store local preferences on your device, such as audio settings, tutorial state, callsign, joystick visibility, and personal high scores.
If you use global high scores or multiplayer, the game may send gameplay-related information to our game server, including your callsign, score, threat level, room information, and gameplay state needed to run multiplayer matches.
How We Use Information
We use this information only to operate game features, including:
- Saving local settings and progress preferences.
- Displaying personal and global high scores.
- Connecting players to multiplayer rooms.
- Synchronizing gameplay state during multiplayer matches.
- Maintaining and debugging game server functionality.
Third Parties
Dead Frequency uses hosted game server infrastructure to support multiplayer and high score features. We do not use this information for advertising or cross-app tracking.
Data Retention
Local settings remain on your device until you delete the app or clear site data. Server-side high scores and multiplayer records may be retained as needed to operate game features.
Children
Dead Frequency is not intended to collect personal information from children. If you believe a child has provided personal information, contact us and we will take appropriate action.
Contact
For privacy questions, contact us through the official Dead Frequency channels listed on the game website.
Changes
We may update this policy as the game changes. The updated policy will be posted on this page with a revised date.